Why Most Java synchronized Blocks Are a Performance Trap (And What to Use Instead)

Unlocking true performance by moving beyond a 25-year-old concurrency primitive. It’s time for an upgrade.


If you’ve ever written multi-threaded Java code, you’ve met synchronized. It’s the trusty old hammer in our concurrency toolbox, taught in every introductory course. Need to protect a shared resource? Just wrap it in a synchronized block or slap the keyword on a method, and you're thread-safe. Done.

But let’s be honest. In the world of high-throughput applications and multi-core processors, that trusty old hammer often behaves more like an anchor. Relying on synchronized for every concurrency problem can silently kill your application's performance and scalability.

It's time we talk about why this happens and explore the sharper, more efficient tools that modern Java provides.

The Deceptively Simple synchronized

The synchronized keyword is built right into the Java language. It uses an intrinsic lock (or monitor lock) associated with every object. When a thread enters a synchronized block, it acquires the lock on a specific object. No other thread can acquire the same lock until the first thread exits the block.

It’s wonderfully simple. Consider this classic counter:

public class SlowCounter {
    private int count = 0;

    // A synchronized method locks the 'this' instance
    public synchronized void increment() {
        count++;
    }

    public synchronized int getCount() {
        return count;
    }
}

This code is correct. It prevents race conditions, and it ensures that changes to count are visible across all threads. For simple, low-contention scenarios, it works just fine. But its simplicity hides some serious drawbacks.


The Hidden Performance Tax

The problem with synchronized isn't that it's broken—it's that it’s pessimistic and inflexible. It assumes the worst-case scenario and makes everyone stand in a single-file line.

Here’s where it gets expensive:

  1. High Contention Kills Parallelism: When multiple threads try to acquire the same lock simultaneously, it’s called contention. Only one thread wins; the rest are parked by the OS. This context switching—suspending and resuming threads—is computationally expensive. On a system with 16 cores, you might have 15 of them sitting idle, waiting for one lock to be released.
  2. It’s All or Nothing: A synchronized block is a blocking operation. A thread will wait indefinitely to acquire the lock. There’s no way to time out, no way to check if the lock is available, and no way to back off if you can’t get it.
  3. No Fairness Guarantee: By default, synchronized locks are not fair. This means there’s no guarantee that the thread waiting the longest will get the lock next. A new, "barging" thread might get it instead, potentially leading to thread starvation where some threads make little to no progress.
  4. Coarse-Grained Locking: When you synchronize an entire method, you lock the this object. This means a thread calling increment() will block another thread calling a completely unrelated synchronized method on the same object. You’re locking more than you need to, creating unnecessary bottlenecks.

Think of synchronized as a single-lane bridge on a busy highway. It works, but during rush hour, you get a massive traffic jam.


Alternative #1: The Flexible ReentrantLock

The first step up from synchronized is java.util.concurrent.locks.ReentrantLock. It does the same job—providing mutual exclusion—but gives you the power tools that synchronized lacks.

A ReentrantLock is a programmatic lock. You have to explicitly lock and unlock it, typically in a try-finally block to ensure the lock is always released, even if an exception occurs.

import java.util.concurrent.locks.ReentrantLock;

public class BetterCounter {
    private int count = 0;
    private final ReentrantLock lock = new ReentrantLock();

    public void increment() {
        lock.lock(); // Acquire the lock
        try {
            count++;
        } finally {
            lock.unlock(); // Always release the lock in a finally block
        }
    }

    public int getCount() {
        lock.lock();
        try {
            return count;
        } finally {
            lock.unlock();
        }
    }
}

Why is this better?


Alternative #2: The Scalable ReadWriteLock

What if your data is read 99% of the time and written only 1% of the time? Using synchronized or a ReentrantLock is incredibly inefficient here. Both locks are exclusive, meaning they block readers from reading if another reader is already there. That’s totally unnecessary—readers don’t conflict with each other!

Enter ReentrantReadWriteLock. It maintains a pair of locks: one for reading and one for writing.

This is perfect for read-heavy data structures like a cache.

import java.util.concurrent.locks.ReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;

public class CacheWithReadWriteLock<K, V> {
    private final Map<K, V> map = new HashMap<>();
    private final ReadWriteLock lock = new ReentrantReadWriteLock();

    public V get(K key) {
        lock.readLock().lock(); // Multiple threads can acquire the read lock
        try {
            return map.get(key);
        } finally {
            lock.readLock().unlock();
        }
    }

    public void put(K key, V value) {
        lock.writeLock().lock(); // Only one thread can acquire the write lock
        try {
            map.put(key, value);
        } finally {
            lock.writeLock().unlock();
        }
    }
}

With this pattern, dozens of threads can read from the cache concurrently, and they will only be blocked when a writer comes along. This dramatically improves throughput for read-dominant workloads.


Alternative #3: The Ultimate Goal—Lock-Free Atomics

For simple state updates like counters, flags, or single-value references, even ReentrantLock can be overkill. The most performant approach is often to avoid locks entirely.

The java.util.concurrent.atomic package provides a suite of classes like AtomicInteger, AtomicLong, and AtomicReference that use low-level hardware instructions (like Compare-And-Swap, or CAS) to perform updates atomically without ever blocking.

CAS is an optimistic strategy. A thread tries to update a value by telling the processor: "If the current value is still X, update it to Y." If another thread changed the value from X in the meantime, the operation fails, and the thread can simply retry. It's like a transaction that commits only if the data hasn't changed.

Let's rewrite our counter one last time:

import java.util.concurrent.atomic.AtomicInteger;

public class AtomicCounter {
    private final AtomicInteger count = new AtomicInteger(0);

    public void increment() {
        count.incrementAndGet(); // Atomic, lock-free operation
    }

    public int getCount() {
        return count.get();
    }
}

Look at how clean that is! No locks, no try-finally blocks. This version is non-blocking and will scale beautifully across many cores because threads never have to wait. They just retry their update until it succeeds, which is incredibly fast for uncontended operations.


Ending Notes

synchronized served us well for decades, but modern, high-performance systems demand more sophisticated tools. It's not about abandoning synchronized entirely, but about knowing its limitations and when to reach for a better alternative.

Let's recap the modern concurrency toolkit:

The next time you’re about to type synchronized, take a moment to pause. Ask yourself: Is this really the best tool for the job? Or is there a more performant, scalable, and flexible alternative waiting in java.util.concurrent?

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